About

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ENSEMBLE INTERACTIVE
We are an an interactive media studio focused on new approaches to art, storytelling, and social impact. We work in Video Games, VR Cinema, Serialized Television, Immersive Theater Events, Interactive Graphic Novels, Digital Novellas, and Alternate Reality Games. We embrace several philosophies on transmedia frameworks.


WELLNESS HERO is our latest project in production. A video game for social impact designed to simulate depression, teach coping skills, destigmatize mental health issues, and spread awareness. The game includes in-game interactive calls to action for advocacy, donation, and crisis support through our global mental health non-profit partners. Mobile iOS and Android devices on the Unity software development platform.

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  • CREATIVE DIRECTOR , PRODUCER

    DAVID NEGRIN is a Professor, Game Designer, VR Creator, Metaverse Producer, Screenwriter, and Non-profit Founder. He is currently a professor of Iteractive Games and Media at the Golisano College of Computing and Information Sciences at Rochester Institute of Technology. He is the Creative Director at Ensemble Interactive. He is a Metaverse Producer and Director of Story for multiple metaverse offerings. He was Executive Director of the NYC Screenwriters Collective, the largest non-profit screenwriting workshop in New York City.

  • CODE TEAM LEAD

    Game Programmer, released projects such as Linn Falls, currently available on Google Play Store. The lead programmer for Wellness Hero, Software Developer at SimBlocks. Always looking to further my game development knowledge whether that be for mobile, PC, or Virtual Reality.

  • ART TEAM LEAD

    Hannah creative professional passionate about crafting bold visual stories through branding, media production, and design. I thrive on managing multimedia projects from concept to execution, ensuring every detail contributes to a cohesive and meaningful experience. Whether it’s branding and designing visual elements, graphics, and marketing materials for large-scale events with 6,000+ attendees, or crafting interactive digital campaigns, I focus on creating moments that resonate with diverse audiences.

    As Director of Art & Communications at Haven Worship Center, I’ve led creative initiatives across digital platforms, events, and branding projects, ensuring alignment between artistic vision and strategic goals. I excel in fast-paced environments, delivering high-impact solutions by blending creativity, strategy, and precision.

    ✦ Graphic Design
    ✦ Web Development
    ✦ Interactive Media Production

  • DESIGN TEAM LEAD

    Level Designer, Narrative Designer on games such as Pscyh//Shift on Steam, and Linn Falls on Google Play Store. I am eager to continue adding a variety of knowledge and skills to my repertoire as a designer, in the hopes of applying them in the field.

  • MARKETING TEAM LEAD, Game Artist

    Concept Artist, Background Artist, 3D Modeler, Art Lead, Producer, Game Marketing. I’ve worn a large number of hats I've worn and always hungry for more - learning new skills & working in like-minded teams is essential.